# text: "Welcome to the Training Grounds.\nEnter the name of the character you wish to create or retire."
# item 1: TEXT (0x88) disabled
# bounds: x1=16 y1=112 x2=128 y2=128
# text: "Character name"
# item 2: EDIT_TEXT (0x90) disabled
# bounds: x1=160 y1=112 x2=368 y2=128
# text: ""
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=200 x2=368 y2=216
# CNTL resource ID: 6
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# CNTL resource ID: 7
# item 5: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 261
DITL_2.txt
# 12 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=96
# text: "Choose a Race and Alignment for ^0. Race determines the basic capabilities of the character. Alignment determines what classes he/she may become."
# item 1: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=112 x2=176 y2=128
# text: "Human"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=128 x2=176 y2=144
# text: "Elf"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=144 x2=176 y2=160
# text: "Dwarf"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=160 x2=176 y2=176
# text: "Gnome"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=176 x2=176 y2=192
# text: "Hobbit"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=112 x2=368 y2=128
# text: "Good"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=128 x2=368 y2=144
# text: "Neutral"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=144 x2=368 y2=160
# text: "Evil"
# item 9: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=200 x2=368 y2=216
# CNTL resource ID: 6
# item 10: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# CNTL resource ID: 7
# item 11: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 282
DITL_3.txt
# 10 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=64
# text: "Use the Bonus points to qualify for a class. When all the points are used, select a class and click Create."
# item 1: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=160 y1=80 x2=272 y2=96
# CNTL resource ID: 1
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=160 y1=96 x2=272 y2=112
# CNTL resource ID: 1
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=160 y1=112 x2=272 y2=128
# CNTL resource ID: 1
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=160 y1=128 x2=272 y2=144
# CNTL resource ID: 1
# item 5: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=160 y1=144 x2=272 y2=160
# CNTL resource ID: 1
# item 6: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=160 y1=160 x2=272 y2=176
# CNTL resource ID: 1
# item 7: BUTTON (0x04) enabled
# bounds: x1=288 y1=160 x2=368 y2=176
# text: "Cancel"
# item 8: BUTTON (0x04) enabled
# bounds: x1=288 y1=128 x2=368 y2=144
# text: "Create"
# item 9: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 282
DITL_4.txt
# 12 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=16 y1=16 x2=112 y2=112
# text: "A door has closed behind you. There are buttons on the wall."
# item 1: BUTTON (0x04) enabled
# bounds: x1=132 y1=16 x2=188 y2=32
# text: "One"
# item 2: BUTTON (0x04) enabled
# bounds: x1=132 y1=32 x2=188 y2=48
# text: "Two"
# item 3: BUTTON (0x04) enabled
# bounds: x1=132 y1=48 x2=188 y2=64
# text: "Three"
# item 4: BUTTON (0x04) enabled
# bounds: x1=132 y1=64 x2=188 y2=80
# text: "Four"
# item 5: BUTTON (0x04) enabled
# bounds: x1=132 y1=80 x2=188 y2=96
# text: "Five"
# item 6: BUTTON (0x04) enabled
# bounds: x1=196 y1=16 x2=252 y2=32
# text: "Six"
# item 7: BUTTON (0x04) enabled
# bounds: x1=196 y1=32 x2=252 y2=48
# text: "Seven"
# item 8: BUTTON (0x04) enabled
# bounds: x1=196 y1=48 x2=252 y2=64
# text: "Eight"
# item 9: BUTTON (0x04) enabled
# bounds: x1=196 y1=64 x2=252 y2=80
# text: "Nine"
# item 10: BUTTON (0x04) enabled
# bounds: x1=196 y1=80 x2=252 y2=96
# text: "Ten"
# item 11: BUTTON (0x04) enabled
# bounds: x1=132 y1=96 x2=252 y2=112
# text: "Door Open"
DITL_5.txt
# 1 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=404 y1=318 x2=500 y2=334
# text: "Continue"
DITL_6.txt
# 6 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=96
# text: "Welcome to the Adventurer\'s Inn.\nWho will check in?"
# item 1: TEXT (0x88) disabled
# bounds: x1=16 y1=112 x2=128 y2=128
# text: "Character name"
# item 2: EDIT_TEXT (0x90) disabled
# bounds: x1=160 y1=112 x2=368 y2=128
# text: ""
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=200 x2=368 y2=216
# CNTL resource ID: 6
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# CNTL resource ID: 7
# item 5: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 262
DITL_7.txt
# 9 entries
# item 0: ICON (0x20) enabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 262
# item 1: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=96
# text: "Welcome, ^0. You have ^1 Gp. ^2"
# item 2: BUTTON (0x04) enabled
# bounds: x1=64 y1=112 x2=208 y2=128
# text: "The Stables (free)"
# item 3: BUTTON (0x04) enabled
# bounds: x1=64 y1=144 x2=208 y2=160
# text: "The Barracks"
# item 4: BUTTON (0x04) enabled
# bounds: x1=64 y1=176 x2=208 y2=192
# text: "Double Occupancy"
# item 5: BUTTON (0x04) enabled
# bounds: x1=224 y1=112 x2=368 y2=128
# text: "Private Room"
# item 6: BUTTON (0x04) enabled
# bounds: x1=224 y1=144 x2=368 y2=160
# text: "Royal Suite"
# item 7: BUTTON (0x04) enabled
# bounds: x1=224 y1=176 x2=368 y2=192
# text: "Pool Gold"
# item 8: BUTTON (0x04) enabled
# bounds: x1=64 y1=224 x2=368 y2=240
# text: "Check Out"
DITL_8.txt
# 5 entries
# item 0: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 262
# item 1: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=96
# text: "How long do you want to stay at the Inn?"
# item 2: BUTTON (0x04) enabled
# bounds: x1=64 y1=112 x2=368 y2=128
# text: "One Week"
# item 3: BUTTON (0x04) enabled
# bounds: x1=64 y1=144 x2=368 y2=160
# text: "Until Healed or Penniless"
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=200 x2=368 y2=216
# CNTL resource ID: 6
DITL_9.txt
# 3 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=64
# text: "If you wish to change class, select your new class below. To remain a ^0, click Don\'t Change."
# item 1: BUTTON (0x04) enabled
# bounds: x1=64 y1=80 x2=208 y2=96
# text: "Don\'t Change"
# item 2: BUTTON (0x04) enabled
# bounds: x1=224 y1=80 x2=368 y2=96
# text: "Change Class"
DITL_10.txt
# 6 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=96
# text: "Welcome to Boltac\'s Trading Post.\nWhom can we help today?"
# item 1: TEXT (0x88) disabled
# bounds: x1=16 y1=112 x2=128 y2=128
# text: "Character name"
# item 2: EDIT_TEXT (0x90) disabled
# bounds: x1=160 y1=112 x2=368 y2=128
# text: ""
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=200 x2=368 y2=216
# CNTL resource ID: 6
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# CNTL resource ID: 7
# item 5: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 263
DITL_11.txt
# 9 entries
# item 0: ICON (0x20) enabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 263
# item 1: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=48
# text: "Please feel free to browse, ^0."
# item 2: BUTTON (0x04) enabled
# bounds: x1=152 y1=64 x2=216 y2=80
# text: "Buy"
# item 3: BUTTON (0x04) enabled
# bounds: x1=152 y1=96 x2=216 y2=112
# text: "Sell"
# item 4: BUTTON (0x04) enabled
# bounds: x1=152 y1=128 x2=216 y2=144
# text: "Identify"
# item 5: BUTTON (0x04) enabled
# bounds: x1=152 y1=160 x2=216 y2=176
# text: "Uncurse"
# item 6: BUTTON (0x04) enabled
# bounds: x1=152 y1=192 x2=216 y2=208
# text: "Pool Gold"
# item 7: BUTTON (0x04) enabled
# bounds: x1=152 y1=224 x2=216 y2=240
# text: "Leave"
# item 8: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=352 y1=112 x2=368 y2=240
# CNTL resource ID: 2
DITL_12.txt
# 16 entries
# item 0: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 263
# item 1: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=48
# text: "Special Item Data Alterations. Do at own risk."
# item 2: TEXT (0x88) disabled
# bounds: x1=16 y1=64 x2=176 y2=80
# text: "Item Number"
# item 3: TEXT (0x88) disabled
# bounds: x1=16 y1=96 x2=176 y2=112
# text: "Item Appear Name"
# item 4: TEXT (0x88) disabled
# bounds: x1=16 y1=128 x2=176 y2=144
# text: "Item True Name"
# item 5: TEXT (0x88) disabled
# bounds: x1=16 y1=160 x2=176 y2=176
# text: "Number in Store"
# item 6: TEXT (0x88) disabled
# bounds: x1=16 y1=192 x2=176 y2=208
# text: "Item Decay"
# item 7: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=64 x2=256 y2=80
# text: ""
# item 8: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=96 x2=368 y2=112
# text: ""
# item 9: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=128 x2=368 y2=144
# text: ""
# item 10: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=160 x2=256 y2=176
# text: ""
# item 11: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=192 x2=256 y2=208
# text: ""
# item 12: BUTTON (0x04) enabled
# bounds: x1=16 y1=208 x2=176 y2=224
# text: "Next Item"
# item 13: BUTTON (0x04) enabled
# bounds: x1=16 y1=224 x2=176 y2=240
# text: "Previous Item"
# item 14: BUTTON (0x04) enabled
# bounds: x1=208 y1=208 x2=368 y2=224
# text: "Cancel Changes"
# item 15: BUTTON (0x04) enabled
# bounds: x1=208 y1=224 x2=368 y2=240
# text: "Quit"
DITL_13.txt
# 6 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=96
# text: "Welcome to the temple of Cant.\nWhat poor soul needs our assistance?"
# item 1: TEXT (0x88) disabled
# bounds: x1=16 y1=112 x2=128 y2=128
# text: "Character name"
# item 2: EDIT_TEXT (0x90) disabled
# bounds: x1=160 y1=112 x2=368 y2=128
# text: ""
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=200 x2=368 y2=216
# CNTL resource ID: 6
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# CNTL resource ID: 7
# item 5: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 264
DITL_14.txt
# 0 entries
DITL_15.txt
# 7 entries
# item 0: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 280
# item 1: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=48
# text: "Enter the displacement you desire to move the party."
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=32 y1=192 x2=160 y2=208
# CNTL resource ID: 3
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=16 y1=64 x2=32 y2=192
# CNTL resource ID: 4
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=352 y1=64 x2=368 y2=192
# CNTL resource ID: 5
# item 5: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# CNTL resource ID: 6
# item 6: BUTTON (0x04) enabled
# bounds: x1=16 y1=224 x2=112 y2=240
# text: "Teleport!"
DITL_16.txt
# 8 entries
# item 0: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 281
# item 1: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=48
# text: "The Gods hear your plea for help! Choose your boon carefully!"
# item 2: BUTTON (0x04) enabled
# bounds: x1=16 y1=64 x2=368 y2=80
# text: "Cure the entire party."
# item 3: BUTTON (0x04) enabled
# bounds: x1=16 y1=96 x2=368 y2=112
# text: "Silence the monsters."
# item 4: BUTTON (0x04) enabled
# bounds: x1=16 y1=128 x2=368 y2=144
# text: "Destroy monster\'s magic resistance."
# item 5: BUTTON (0x04) enabled
# bounds: x1=16 y1=160 x2=368 y2=176
# text: "Teleport the monsters away."
# item 6: BUTTON (0x04) enabled
# bounds: x1=16 y1=192 x2=368 y2=208
# text: "Protect the party."
# item 7: BUTTON (0x04) enabled
# bounds: x1=16 y1=224 x2=368 y2=240
# text: "Ressurect all dead party members!"
DITL_17.txt
# 6 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=80
# text: "Name the character whose soul you search for."
# item 1: TEXT (0x88) disabled
# bounds: x1=16 y1=112 x2=128 y2=128
# text: "Character name"
# item 2: EDIT_TEXT (0x90) disabled
# bounds: x1=160 y1=112 x2=368 y2=128
# text: ""
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=200 x2=368 y2=216
# CNTL resource ID: 6
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# CNTL resource ID: 7
# item 5: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 280
DITL_18.txt
# 6 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=80
# text: "Name a character in the party you wish to restart. The character must be alive."
# item 1: TEXT (0x88) disabled
# bounds: x1=16 y1=112 x2=128 y2=128
# text: "Character name"
# item 2: EDIT_TEXT (0x90) disabled
# bounds: x1=160 y1=112 x2=368 y2=128
# text: ""
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=200 x2=368 y2=216
# CNTL resource ID: 6
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# CNTL resource ID: 7
# item 5: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 265
DITL_19.txt
# 5 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=80
# text: "You have found a chest. Here is what everyone thinks they see."
# item 1: BUTTON (0x04) enabled
# bounds: x1=48 y1=192 x2=176 y2=208
# text: "Cast Calfo"
# item 2: BUTTON (0x04) enabled
# bounds: x1=208 y1=192 x2=336 y2=208
# text: "Open Chest"
# item 3: BUTTON (0x04) enabled
# bounds: x1=208 y1=224 x2=336 y2=240
# text: "Leave Chest"
# item 4: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 283
DITL_20.txt
# 3 entries
# item 0: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# CNTL resource ID: 7
# item 1: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 285
# item 2: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=192
# text: "^0^1^2^3"
DITL_21.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=304 y1=64 x2=368 y2=128
# text: "Transfer"
# item 1: BUTTON (0x04) enabled
# bounds: x1=304 y1=160 x2=368 y2=224
# text: "Exit"
# item 2: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 284
# item 3: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=48
# text: "Select the characters you wish to transfer, then click Transfer."
DITL_22.txt
# 2 entries
# item 0: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 284
# item 1: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=128
# text: "^0"
DITL_23.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# text: "Change"
# item 1: TEXT (0x88) disabled
# bounds: x1=16 y1=112 x2=128 y2=128
# text: "Current name"
# item 2: EDIT_TEXT (0x90) disabled
# bounds: x1=160 y1=112 x2=368 y2=128
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=16 y1=144 x2=128 y2=160
# text: "New name"
# item 4: EDIT_TEXT (0x90) disabled
# bounds: x1=160 y1=144 x2=368 y2=160
# text: ""
# item 5: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=272 y1=200 x2=368 y2=216
# CNTL resource ID: 6
# item 6: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=80
# text: "Enter the current name and the desired new name, then click Change."
# item 7: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 257
DITL_24.txt
# 18 entries
# item 0: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 263
# item 1: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=320 y2=48
# text: "Special Monster Data Alterations. Do at own risk."
# item 2: TEXT (0x88) disabled
# bounds: x1=16 y1=64 x2=176 y2=88
# text: "Appear Singular"
# item 3: TEXT (0x88) disabled
# bounds: x1=16 y1=88 x2=176 y2=112
# text: "Appear Plural"
# item 4: TEXT (0x88) disabled
# bounds: x1=16 y1=112 x2=176 y2=136
# text: "Real Singular"
# item 5: TEXT (0x88) disabled
# bounds: x1=16 y1=136 x2=176 y2=160
# text: "Real Plural"
# item 6: TEXT (0x88) disabled
# bounds: x1=16 y1=160 x2=176 y2=184
# text: "Experience Value"
# item 7: TEXT (0x88) disabled
# bounds: x1=16 y1=184 x2=176 y2=208
# text: "Icon #"
# item 8: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=64 x2=368 y2=80
# text: ""
# item 9: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=88 x2=368 y2=104
# text: ""
# item 10: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=112 x2=368 y2=128
# text: ""
# item 11: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=136 x2=368 y2=152
# text: ""
# item 12: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=160 x2=368 y2=176
# text: ""
# item 13: EDIT_TEXT (0x90) disabled
# bounds: x1=208 y1=184 x2=368 y2=200
# text: ""
# item 14: BUTTON (0x04) enabled
# bounds: x1=16 y1=208 x2=176 y2=224
# text: "Next Monster"
# item 15: BUTTON (0x04) enabled
# bounds: x1=16 y1=224 x2=176 y2=240
# text: "Previous Monster"
# item 16: BUTTON (0x04) enabled
# bounds: x1=208 y1=208 x2=368 y2=224
# text: "Update Changes"
# item 17: BUTTON (0x04) enabled
# bounds: x1=208 y1=224 x2=368 y2=240
# text: "Quit"
DITL_25.txt
# 2 entries
# item 0: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 285
# item 1: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=208
# text: "^0^1^2^3"
DITL_26.txt
# 16 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=272 y1=224 x2=368 y2=240
# text: "DONE"
# item 1: RADIO_BUTTON (0x06) enabled
# bounds: x1=32 y1=48 x2=168 y2=64
# text: "Off"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=32 y1=64 x2=168 y2=80
# text: "Low"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=32 y1=80 x2=168 y2=96
# text: "Medium"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=32 y1=96 x2=168 y2=112
# text: "High"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=32 y1=176 x2=168 y2=192
# text: "1/4 Second"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=32 y1=192 x2=168 y2=208
# text: "1/2 Second"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=32 y1=208 x2=168 y2=224
# text: "1 Second"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=216 y1=48 x2=352 y2=64
# text: "None"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=216 y1=64 x2=352 y2=80
# text: "1/4 Second"
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=216 y1=80 x2=352 y2=96
# text: "1/2 Second"
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=216 y1=96 x2=352 y2=112
# text: "3/4 Second"
# item 12: RADIO_BUTTON (0x06) enabled
# bounds: x1=216 y1=112 x2=352 y2=128
# text: "1 Second"
# item 13: RADIO_BUTTON (0x06) enabled
# bounds: x1=216 y1=128 x2=352 y2=144
# text: "2 Seconds"
# item 14: RADIO_BUTTON (0x06) enabled
# bounds: x1=216 y1=144 x2=352 y2=160
# text: "5 Seconds"
# item 15: RADIO_BUTTON (0x06) enabled
# bounds: x1=216 y1=160 x2=352 y2=176
# text: "Continue Button"
DITL_27.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=304 y1=64 x2=368 y2=128
# text: "Print"
# item 1: BUTTON (0x04) enabled
# bounds: x1=304 y1=160 x2=368 y2=224
# text: "Exit"
# item 2: ICON (0xA0) disabled
# bounds: x1=16 y1=16 x2=48 y2=48
# ICON resource ID: 285
# item 3: TEXT (0x88) disabled
# bounds: x1=64 y1=16 x2=368 y2=48
# text: "Select the characters to be printed, then click Print."